Getting Started

Everything you need to start creating Amiga graphics with Miggy Draw.

Overview

Miggy Draw is a macOS pixel art editor designed specifically for creating graphics for the Commodore Amiga. Whether you're building a game, demo, or application, Miggy Draw helps you create authentic Amiga assets and export production-ready code.

Native Asset Types

Create hardware sprites, BOBs (Blitter Objects), bitmaps, and bitmap fonts.

12-bit Color

Work with the Amiga's 4096-color palette across 1-5 bitplanes.

Code Export

Generate C or assembly code for VBCC, GCC, SAS/C, vasm, PhxAss, and AsmOne.

Lua Scripting

Automate repetitive tasks with built-in Lua scripting support.

Installation

Miggy Draw is distributed as a standalone macOS application. No App Store required.

System Requirements

Note

Miggy Draw is currently in active development. Download the latest release from the download page.

Interface

Miggy Draw uses a split-view interface with three main areas:

The left sidebar contains your project's assets organized by type:

Canvas

The central canvas displays your current image with:

Toolbar

The toolbar provides quick access to:

Quick Start

Let's create your first sprite in under 5 minutes:

  1. Create a new project
    Press + + N or choose File → New Project. Give it a name like "MyGame".
  2. Create a palette
    Press + + 2 to create a 2-bitplane (4 color) palette. Click the color swatches to customize your colors.
  3. Create a sprite
    Press + N and select "Sprite". Sprites are 16 pixels wide with a fixed height of 21 pixels.
  4. Draw something
    Select the pencil tool (press 1) and pick a color from your palette. Click and drag on the canvas to draw.
  5. Export your code
    Choose File → Export and select your target toolchain (VBCC is a good default). You'll get a .h header and .c implementation file ready to compile.
Tip

Use keyboard shortcuts 1 through 8 to quickly switch between drawing tools without leaving the canvas.

Ready to dive deeper? Continue to Asset Types to learn about sprites, BOBs, and bitmaps.